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RE: Transparency multiplying

FWIW.... yes, there does seem to be a Z order hierarchy that determines which element's transparency value takes priority. It's most noticeable when using opposite ends of the transparency spectrum; i.e., 90 for the closest object and 10 for the furthest (zero ignores this behavior). The same applies whether changing the transparency value directly on the element or for the level itself using Level Manager.

We'll have to check into it more to see whether this is a known "thing" and/or if there's a specific reason for it.

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